The infamous MMO has been something I've never fully been able to
escape from. It's nothing but 'grind' with no exceptions. Ever.
No matter what situation you are placed in be it killing monsters
or making socks with +3 defense you are still grinding to achieve
that goal. Even though it's the same I still had to try out the
newest addition to Aeria Games.
That said one of the larger F2P game publishers,
Aeria Games, has opened
up their new game Hello Kitty Online for Closed Beta* earlier in
the week. You heard me correctly; Hello Kitty Online. The
reaction to that is quite common, is rather obvious, and if you
haven't been able to figure it out yourself I pity you. I
imagined it would be something like
this or the image below. I'll tell you right now that it
wasn't. It was much much worse.
*Before I continue please note this
is not a review of the HKO game. While it may appear to be in a
review-of-sorts format I refuse to say I reviewed
it.
Infact it has to be one of the most grind-tastic games I've ever
played. Before we get into that let's go over the story. When you
begin the game you get a lovely little introduction that sets the
story as you dreaming. While dreaming you dream of 'hello kitty'
and they are sad because all of their friends are sleeping and
won't wake up. There are two issues with this right off the
bat.
- The game is only a freaking dream. AKA Worthless nothing will
change
- For some reason you dream of Hello Kitty. What is wrong with
your character?
When you do get in game you learn everything is as Hello Kitty as
you can get. Pink interface with happy-go-lucky characters that
are so cute you want to claw your eyes out using the closest
object you can get your hands on. In my case it was the mouse
considering I already had my hand on it.
A few minutes later after giving up on the mouse (too large) I
continued my adventure and started a quest by a near-by NPC. The
quest had to be the most creative as well as most deserving
of my time quest I have ever received in a game. The task
was that the NPC and their friend couldn't decide what to eat;
They wanted hamburgers while their friend wanted a sandwich. If
you didn't catch the sarcasm in the kind words I said about the
quest there's a good chance you do now.
I'm sorry but what? Why in the world are we supposed to care that
they can't decide what to eat? I wanted to just yell at them
until they ate what ever they wanted. Sadly that wasn't an option
that I could choose. The quests tend to be on that same basic
concept. They send you to do something completely useless that
serves no actual purpose. Just like every MMO out there.
Now we are getting to the point. Hello Kitty Online is just
another average MMO. Every MMO follows the same basic concepts
and ideas. You can argue about this all you want but it is true
and will more than likely always be true. You go around doing
quests that have stupid reasoning for doing them or it's just
something you flat out have no reason to care about.
Going back to Hello Kitty there's an important part of this game
that should mentioned. Combat. HKO has combat. The thing being
HKO doesn't have combat in the traditional sense when you think
MMO. There are no combat skills, the monsters don't die, and you
shake a magic wand at them until the fall asleep. Not only that
combat is completely useless inside the game. The only thing you
gain from it is items which are used for quests. That doesn't
stop the developers to make the game have agro's so you can't get
resources in certain areas easily.
This brings up the question: How do you level? That's simple my
dear lad. Gathering, Planting, Chopping, Cooking etc. The entire
games leveling system revolves around what typically are in games
as little side jobs made to use useful items. When leveling the
exp you gain is put into a main exp bar that compiles all exp
earned in the "sub-jobs" to show your total level. Let's put it
this way. I'm currently on level 5 of gathering and I gain no
more than a cm (or less) of exp on the bar per gather.
This brings me back to the first point. The game is grind-tastic.
I'm already so early in the game that it rivals Silkroad (as well
as others) as having the worst early-level-grind I've come
across. The issue being here it really is like Silkroad in the
sense you need to go kill (Oh I'm sorry. I mean tuck them into
bed. By the way fun fact: The word Kill is censored) a ridiculous
amount of monsters for a ridiculous amount of items. It would
have made sense if the combat actually gave you something. It
doesn't give you exp, it doesn't give you any items (other than
things you can use for quests or a few recipes to make stuff),
and it doesn't even give you the satisfaction of watching your
enemy die horribly.
Sadly I only saw the ability to make bread, not
toast.
MMO's just never cease to amaze me how they can't pull an
original concept out of their behinds. I don't care if a
soon-to-be-released game claims to be something new. I'll save
you the trouble and tell you now that it isn't going to be new.
It will do nothing more than put a new costume on the same old
way of doing things. HKO didn't even bother with a costume and
proudly stood nude for all to see.
I wish I could control myself and stop playing the occasional MMO
but it always happens. I get sucked into one between waiting for
a new Console game to be released and I can only stand it for a
week. Two weeks is the magic number for an MMO to gain with me. I
don't mean every day for 10+ hours. I merely mean that if an MMO
can keep me casually interested for 2+ weeks it's an above
Average MMO. Does that mean it's a good MMO? No just above
average.
I'll just finish this up now. I've looked into a lot of
information about HKO before playing and was under the mindset
that it would be different than normal MMO's. That was a mistake.
HKO is nothing more than an average grinding only MMO and should
be treated as such. The only thing it has going for it is that
the maps are so small and you move so fast there's no worry about
having to spend 10 minutes running in one direction just to find
your princess is at another castle.