
Posted on December 29 2009 at 09:40 PM
It's about time I make a return, and what better way to celebrate a late return with a late review. I hopped into the wonderful world of Assassin's Creed II to enjoy the feeling of shoving a blade attached to my wrist right into someones throat. I was a little nervous going into this one, especially considering the first one was a great experience that was ruined from a large number of things that ended with it being a chore. I'm glad to say that while the repetitive-ness is still there in the end, they mask it well enough you'll rarely know it.
Assassin's Creed II continues where the first one left off (It being a continous story, this tends to occur. Crazy concept I know). This time though, you escape and go to a hidden location where there is another animus which you use to go back to another ancestor to further your training as an assassin. The lucky ancestor is Ezio Auditorium- Er - How about we just go with Ezio.
The story is much more enjoyable than the original with twists and turns and things that had me saying "What a Tweest!" more than a normal person should in a single day. The graphics are great and stunning and the ability to run around venice is always fun.
There just isn't a whole lot to write about this game. I could go
on about how the combat is fluidand rarely tiring, the missions
are a good enough to keep you entertained, the side missions are
no longer required or too repetitive but it just wouldn't be
worth it. OK yes, there are a numerous amount of new weapons. New
enemy types, new ways to hide, you no longer melt when touching
water.
The only way to really review this is to review it as a sequel.
It had everything good about the first game but ditched anything
that wasn't enjoyable and added a bundle of new toys for you to
play with that give it a new spin. So is it worth a purchase? Of
course. It's what a sequel should become. An upgraded version of
the original that not only fixes the broken, but makes it better
and more enjoyable.
So yes. I completely reccomend the game to anyone that, at the very least, mildly enjoyed the first installment.
Posted on September 26 2009 at 01:04 PM



Posted on September 08 2009 at 09:05 PM
You've seen them come up on your favorite site every now and
then. They compile a list of some of the best and/or worst in a
certain category. A rather small yet major one that springs up
occasionally is the infamous "Box Art" lists. Enough is enough.
It's time for a small collection of some of the average box art
that has been released over the years. Now sit back and
enjoy.
Please note. This is a small
collection and in no particular order. This is not based on how
good or bad the actual game is. No matter how awful some of them
may be. These are my choices and it doesn't matter what you would
have chosen. You will more than
likely notice that I tend to pick on how the name and the box
relate. That's just how I've always poked at game boxes for the
most part. There are quite a few exceptions to that but it's what
I do.


Simplicity is always a great thing when doing artwork. It isn't
busy, it gets the point across, and in some cases it's awesome to
look at. The issue here is that it's too simple. We have two
colors, and a ball in the center which I assume to be some form
of planet or energy source. What it is doesn't quite concern me.
The point being they get bonus points of the simplistic design
yet lose points for the lack of helpfulness at showing the
game.




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